Sunday, November 29, 2015

A cognitive training system called the Hockey IntelliGym develops habits in hockey players to help them think faster and play better



Sporttechie.com
An Israeli-based company called Applied Cognitive Engineering (ACE), that has worked with the U.S. Air Force, NASA, and has trained fighter pilots, created a video game-like system called the Hockey IntelliGym to improve player performance on the ice. 

Hockey players have been seeing major benefits and improvements in all aspects of their game thanks to the IntelliGym system. The skills needed to make shots, avoid injury, plan skate paths, and recognize opportunities are all trainable outside the rink.

The Hockey IntelliGym is based on a concept originally created for Air Force fighter pilots by an Israeli researcher, Prof. Daniel Gopher. His goal was to train the brains of pilots on the land, using a cognitive trainer or simulator, so they would be better prepared for all the intangibles they could face in the air. The goal was to make anticipated challenges almost instinctive. The system was called Space Fortress.

Following great success, Gopher’s team joined forces with ACE to bring their revolutionary technological genius to sports. The Hockey IntelliGym system they created has shook the whole hockey world within its first three years and has proven to be the premiere training needed to take your game to new levels.

Studies have confirmed that attention control is a skill that can applied across different settings

Cognitive scientists have determined that the brain can be trained, just like any muscle in the gym or on the ice. The daily repetition of mental endurance, flexibility, and thinking on the fly, can all be taught just as easy as learning to skate or shoot a puck. Mental excellence has been proven by IntelliGym to be measurable, but more importantly, changeable.

“It has been shown that if trained, such attention control skills could be transferred and generalized across different settings and different task requirements, as long as the tasks maintained the same processing modality.” (Gopher, Armony & Greenshpan, 2000; Armony & Gopher, 2002).
A training performance evaluation discussing the reflection
of mental skills and on ice performance

In a 1994 study by Gopher and his team, cadets that had undergone a minimum of 10 hours of “gameplay” in Gopher’s new cognitive system, results identified more than a 30-percent improvement rate in flight performance in two of the leading air forces in the world. NASA was so blown away by the results Gopher’s team was seeing that they hired cognitive scientists to perform a study on cadets who either had or had not used Gopher’s system to see if they could pass an Apache helicopter simulator. The results showed a 100 percent success rate with the cadets that had used Gopher’s system, and only an 18 percent success rate with those who had not.